Alternative Calendar: The game uses the standard Golarion (the planet where the game takes place) calendar.Alchemists also take on a Jekyll & Hyde vibe by using transformative mutagens to power up. Its ultimate (20th-level) ability is the "grand discovery", which can take numerous forms, including immortality or the creation of a philosopher's stone. It focuses on infusing chemical reagents with magical energy, creating potions, poisons, mutagens, and incendiaries. Alchemy Is Magic: The alchemist (which also appeared in Kingmaker) is one of several classes you can choose from when starting the game or when leveling up your character.This is despite the fact the game is otherwise built on First Edition's rules, where Aeons are True Neutral. Adaptation Personality Change: invokedThis game portrays Aeons as Lawful Neutral, as they are described to be in Pathfinder's Second Edition.The Computer Game adds substantial support for evil characters (with no less than three Mythic Paths that focus on an evil alignment), multiple highly compelling evil characters available for your party, and a branching story path based on the Mythic Path you choose to follow. Adaptation Expansion: The original Adventure Path was somewhat notorious for only being accessible to good characters, and for having a fairly linear storyline.Most of its enemies (especially the Arc Villains) have drastically increased power as a result. Adaptational Badass: The original Adventure Path was balanced for four player characters (controlled by individual players) and not as a CRPG with six controllable characters.
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